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Mois de Mai 2003

Mardi 27 Mai 2003 a 18H15, par Jets

Nouvelle version de Doomsday (1.7.9) disponible dans la section port.

En voici toutes les nouveautés:

General:
external resource locator (in Data\Game\: Textures\, Patches\, Music\ and Sfx\) with game mode subdirs (see readme)
high-resolution patches (e.g. menu graphics, game fonts, background pictures)
netgame server info includes: game mode (e.g. doom1-ultimate, doom2-plut, hexen), game config, IWAD, PWADs, player names
info about network setup added to cphelp.txt, shows up during setup
cvar 'server-player-limit': maximum number of clients
cvar 'rend-light-wall-angle': intensity of angle-based wall lighting
cvar 'input-mouse-filter': average mouse X/Y axis values
model flag 'df_dim' (0x1000000): model is never rendered fullbright
cmds 'movefloor', 'moveceil', 'movesec': move a sector's plane(s)
low-level networking updated to DirectX 8
improved network setup GUI
client can only connect to servers in the same game mode
cmd 'net' prints usage info
cvar 'net-ip-port' is the local TCP/IP port
"Filter mouse movement" added to Control Panel's Input page
-nohightex now only affects wall textures and flats
crosshair color alpha (cmd "crosshair color", var "view-cross-a")
fixed: client was able to connect to a server running a different game
fixed: aborted client connection crashed the server
potential problem handling client connections fixed
fixed: fullbrightness didn't affect particles
DirectSound 8: fixed a problem with buffer loading; using -csd should no longer be necessary
Sound definition patching fixed (Ext/Group keys were ignored)
fixed bug 712332: when server pauses a netgame, all clients will pause

KickStart:
Cheb's KickStart v2.09 replaces the ancient v1.6

jDoom:
game modes: doom1-share, doom1, doom1-ultimate, doom2, doom2-plut, doom2-tnt
automap added to Options -> Controls (under Misc.)
cvar game-corpse-sliding: corpses slide down stairs and ledges (defaults to zero due to some bad behaviour; e.g. exit room of D2/22)
cvar game-corpsetime renamed to game-corpse-time
fixed bug 734892: sides with bogus sectors
A_Tracer() used to spawn puffs that were identical to bullet puffs, this caused complications with particle generators

jHeretic:
game modes: heretic-share, heretic (normal registered), heretic-ext (has episodes 4, 5)

jHexen:
game modes: hexen, hexen-dk (Death Kings of Dark Citadel)
fixed: sound sequence delays with repeating sounds (sequence updater didn't get correct information about currently playing sound effects)

drOpenGL/drD3D:
-refresh option
closest available refresh rate selected


Site officiel de Doomsday


Mercredi 21 Mai 2003 a 17H05, par Jets

Nouvelle SnapShot pour Doomsday disponible directement sur le site officiel c'est à dire ici .
En voici les nouveautés:

Doomsday 1.7.9
cvar 'rend-light-wall-angle': intensity of angle-based wall lighting
cvar 'input-mouse-filter': average mouse X/Y axis values
model flag 'df_dim' (0x1000000): model is never rendered fullbright
"Filter mouse movement" added to Control Panel's Input page
-nohightex now only affects wall textures and flats
crosshair color alpha (cmd "crosshair color", var "view-cross-a")
DirectSound 8: fixed a problem with buffer loading; using -csd should no longer be necessary
Sound definition patching fixed (Ext/Group keys were ignored)

jDoom:
automap added to Options -> Controls (under Misc.)
cvar game-corpse-sliding: corpses slide down stairs and ledges (defaults to zero due to some bad behaviour; e.g. exit room of D2/22)
cvar game-corpsetime renamed to game-corpse-time
A_Tracer() used to spawn puffs that were identical to bullet puffs, this caused complications with particle generators

jHexen:
fixed: sound sequence delays with repeating sounds (sequence updater didn't get correct information about currently playing sound effects)

- Nouvelle version de ZDoomGL dont voici les ajouts:

- mirrors and skyboxes! Yay!
- flat animation blending!
- any other features I pointed out in the last while (did the monster sized flats work in 0.73??).


Vous pourrez la télécharger ici .

-Enfin le site de ElBryan a été mis à jour, il nous informe que son projet conçernant la Total Conversion de Doom64 est presque terminé :)
Il nous offre quelques nouvelles captures d'écrans que vous pouvez visionner ici et .

 

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